Gekko the Angeleno leads a tight-knit crew of calamitous creatures. His buddies bound forward, scattering enemies out of the way, with Gekko chasing them down to regroup and go again.
Q - WINGMAN
EQUIP Wingman. FIRE to send Wingman forward seeking enemies. Wingman unleashes a concussive blast toward the first enemy he sees. ALT FIRE when targeting a Spike site or planted Spike to have Wingman defuse or plant the Spike. To plant, Gekko must have the Spike in his inventory.
E - DIZZY
EQUIP Dizzy. FIRE to send Dizzy soaring forward through the air. Dizzy charges then unleashes plasma blasts at enemies in line of sight. Enemies hit by her plasma are blinded.
C - MOSH PIT
EQUIP Mosh. FIRE to throw Mosh like a grenade. ALT FIRE to throw underhand. Upon landing Mosh duplicates across a large area then after a short delay explodes.
X - THRASH
EQUIP Thrash. FIRE to link with Thrash's mind and steer her through enemy territory. ACTIVATE to lunge forward and explode, detaining any enemies in a small radius.